Castlevania: Belmont's Curse has at least 16 boss encounters across a single playthrough, and the published encounter order runs from The Fallen in the Paris sewers through to Dracula Beast at the end of the run. Every boss you defeat is sealed into a tarot card and becomes an Arcana you can slot into your build, and several bosses (notably Joan of Arc) join Rose as traveling companions after they are sealed.
More context
Use this page as the boss index; the six named boss guides (Final, Joan of Arc, Isaac, Carmilla, Death, Medusa) answer each one in detail.
On this page
How many bosses are there
Pre-release coverage and demo play confirm at least 16 boss encounters. Six are officially named in demo footage: The Fallen, Joan of Arc, Medusa, Death, Isaac, and Carmilla. The remaining names in the encounter list — Talos, Erinys, Mammon, Stained Glass Knight, Succubus, and Brauner — appear in the broader roster but have not been shown in demos, and Death returns for a second appearance at Notre-Dame alongside a second Isaac encounter in the Clock Tower that may be tied to New Game+ or a side route. The list concludes with Dracula followed by Dracula Beast as the true final boss.
Encounter order at a glance
The Fallen — Paris sewers
First sealed boss; opens the Catacombs gate.
Done when: Sealed into an Arcana card with Holy Cross unlocked.
Joan of Arc — atop a burning tower
Holy Light-class parries counter her broadsword and fire pillars.
Done when: Becomes a cooperative companion after sealing.
Medusa — churchyard fountain inside old Roman baths
Petrifying gaze and snake-hair lasers punish close-range play.
Done when: Stays hostile; reads as a power-source-only seal.
Death — Catacombs
Soul-tearing scythe and wide effective reach.
Done when: Card unlocks further map access.
Isaac — Main Hall of Dracula's Castle
Cross the Notre-Dame Bridge gauntlet; grab the Meat pickup above the boss door.
Done when: Clean parries convert to free melee windows.
Carmilla — inside Dracula's Castle
Strategy is officially TBD; treat as a learning fight.
Done when: Card unlocks the next Castle branch.
Talos — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Erinys — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Mammon — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Stained Glass Knight — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Succubus — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Brauner — region not yet publicly mapped
Region and details pending public documentation.
Done when: Card slot acquired.
Death (second appearance) — Notre-Dame
Late-game sealed-boss chain before the Castle climb.
Done when: Directly before the Dracula climb.
Isaac (second appearance, may be New Game+ / side route) — Clock Tower
Possibly New Game+ or side-route exclusive.
Done when: Card slot acquired (if applicable).
Dracula — Dracula's Castle
Penultimate encounter on the True Ending path.
Done when: Triggers the achievement 'Die Monster! You don't belong in this World!'
Dracula Beast — true final form
Actual final-form encounter that concludes the run.
Done when: Curse Lifted ending triggers on the True Ending path.
What every defeated boss becomes
Cooperative companions
The Fallen reveals mind control and becomes helpful; Joan of Arc unlocks traversal paths.
Best for: Sealing bosses whose Special Action doubles as navigation.
Hostile or conditional companions
Medusa stays hostile and claims to see a future where Rose fails.
Best for: Card reads as flavor-only; still functions as a Spell + Special Action.
Power source only
Carmilla, Isaac, Death, and the late-game roster grant the Arcana card without joining the party.
Best for: Builds that want the Spell and traversal unlock without party dialogue shifts.
Where to go next
Boss detail pages
- Final bossDracula and Dracula Beast sequence on the True Ending path.
- Joan of Arc boss guideHoly-light parries against her broadsword and fire pillars.
- Isaac boss guideSpear tracking and dash-from-behind tactic.
- Carmilla boss guideConfirmed Castle location; strategy is officially TBD.
- Death boss guideCatacombs first fight and Notre-Dame second appearance.
- Medusa boss guidePetrifying gaze and long-range Spear or Sword and Shield tactics.
In-game frame
