Medusa is the third boss on a normal Castlevania: Belmont's Curse run. She is found by descending through the churchyard fountain into the old Roman baths, where she is also referred to as 'The Prophetess.' After she is sealed into a tarot card, Medusa stays hostile and claims she can see a future where Rose fails — she does not become a cooperative companion the way The Fallen or Joan of Arc do.

More context

Stay at mid to long range, bring a longer weapon (Spear or Sword & Shield), bait the snake-hair lasers horizontally, punish recovery frames only at long range, and carry an air-damage Relic.

Where to find Medusa

  • Encounter order: 3rd boss on the run, after The Fallen (Paris sewers) and Joan of Arc (burning tower).
  • Location: descend through the churchyard fountain into the old Roman baths.
  • Why she is gated here: the churchyard-to-baths descent opens once Rose has cleared the sewers and the burning tower, so this is the natural mid-Paris sealing target.

How she fights

  • Primary attack: a petrifying gaze that punishes close-range play.
  • Signature ranged attack: snake-hair laser beams.
  • Implication for loadout: she is built to be fought at mid to long range. Going in with a short blade or a Gauntlet is a recipe for getting locked into her gaze.

What you get for sealing her

The Arcana she grants has not yet been documented in previews, but the post-fight framing is well documented:

  • She stays hostile in party dialogue rather than becoming a companion.
  • She claims she can see a future where Rose fails — which is flavor text, not a gameplay effect, but it explains why her card reads as a 'power source only' seal rather than a 'cooperative companion' seal.
  • The card still follows the standard two-track Arcana structure: a Spell (active magical attack cast with MP) and a Special Action (non-spell ability, often tied to traversal).